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88: A Tactical Game of Armored Combat on the North African Front, 1940-1942 (1980) Board Game

88: A Tactical Game of Armored Combat on the North African Front, 1940-1942 is a wargame set during World War II in the North African theater. Designed by Rodger B. MacGowan and released in 1980, this game allows players to engage in tactical armored combat scenarios based on historical events from 1940 to 1942.

Game Components of 88: A Tactical Game of Armored Combat on the North African Front, 1940-1942

  • Rulebook: Single 40-page rulebook in a unique 8.5″ x 11″ landscape format
  • Map Boards: Six single-sided 21″ x 9″ geomorphic map boards with 3/4″ hexes
  • Counters: Eight countersheets
  • Data Cards: Cards with vehicle data printed on slightly heavier cardstock, perforated for separation
  • Terrain Cutouts: Directly placed on the map boards for enhanced visual effect
  • Physical Tools: Range Scale and Target Angle Wheel for combat resolution

    How To Setup 88: A Tactical Game of Armored Combat on the North African Front, 1940-1942

    Setting up ’88’ involves several steps:

  • Lay out the geomorphic map boards to create the battle scenario.
  • Distribute the counters and data cards according to the scenario specifications.
  • Place terrain cutouts directly on the map boards to add depth to the battlefield.
  • Ensure each player has the necessary tools, such as the Range Scale and Target Angle Wheel.

    Gameplay Mechanics and Game Objective

  • Combat Model: Detailed, miniatures wargaming-style rules incorporating range, angle, and terrain effects.
  • Turn Structure: Phases include movement, combat, and logistics.
  • Combat Resolution: Involves multiple steps such as determining field of fire, measuring range, cross-referencing tables, and applying modifiers.
  • Game Objective: The objective varies by scenario but generally involves defeating the opposing force or achieving specific tactical goals.

    Player Experience

    ’88’ is known for its intense and detailed tactical gameplay, making it a favorite among wargamers who enjoy complex combat simulations. The game requires a significant amount of time and attention to detail, particularly in the combat resolution phase, which involves multiple table look-ups and physical actions.

    Pros

  • Detailed Combat Model: Provides a realistic and engaging combat experience.
  • Historical Accuracy: Scenarios and unit data are based on historical events and vehicles.
  • Replayability: Multiple scenarios and the ability to create custom scenarios enhance replay value.
  • Tactical Depth: Encourages strategic thinking and meticulous planning.

    Cons

  • Complex Rules: The game’s ruleset is intricate and time-consuming to learn and apply.
  • Time-Consuming: Combat resolution can be lengthy due to the multiple steps and table look-ups.
  • Component Quality: While the components were innovative for their time, they may seem dated compared to modern standards.

    Personal Thoughts on 88: A Tactical Game of Armored Combat on the North African Front, 1940-1942

    ’88’ is a game tailored for dedicated wargamers who appreciate historical accuracy and detailed tactical simulations. It is not for the casual gamer due to its complex rules and time-consuming gameplay. For those who enjoy immersing themselves in the intricacies of armored combat during World War II, ’88’ offers a rich and rewarding experience. However, it may be less appealing to players seeking faster-paced or more streamlined games.

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