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7: The Sins (2019) Board Game

7: The Sins’ is a deduction and memory-based board game that was released in in 2019. Designed by Nicola Angius, the game is designed for 2 to 5 players and has a runtime of 10-15 minutes. Players must use memory and deduction skills to collect sets of sins while avoiding the Virtue cards.

Game Components of 7: The Sins

  • 47 Highly-Detailed Miniatures: Representing the Sins and the F.A.I.T.H. heroes.
  • 10 City Tiles: For modular board setup.
  • 6 Boards for the Sins Players: Each Sin has unique abilities and playstyles.
  • 8 Hero Dashboards: For tracking hero stats and corruption.
  • 7 Story Boards: To guide the narrative and missions.
  • 70 Cards: Used by the Sins player to react and influence the game.
  • 88 Cardboard Tokens: For various game mechanics like corruption and reactions.
  • 27 Sculpted Plastic Tokens: Additional tokens for game tracking.
  • 8 Colored Bases: For miniatures.
  • 14 Custom Dice: Used for resolving conflicts and actions.
  • 1 Rulebook: Detailed instructions for setting up and playing the game.

    How To Setup 7: The Sins

    Setting up **7: The Sins** involves several steps. First, assemble the modular board using the city tiles, each creating a unique map for each playthrough. The Sins player chooses one of the two available Sins (either Sloth or Pride) and prepares their respective boards and cards. The F.A.I.T.H. players select their heroes and set up their dashboards. The game includes multiple missions, and the players must choose one to begin, setting up the story board and objectives accordingly.

    Gameplay Mechanics and Game Objective

  • One-Versus-Many: One player controls the Sin and its minions, while the others play as F.A.I.T.H. heroes.
  • Reaction Mechanic: The Sin player reacts to F.A.I.T.H. actions using reaction tokens and cards.
  • Corruption System: Heroes can become more powerful but risk becoming corrupted, which can lead to damage.
  • Modular Board: The board changes with each playthrough based on the city tiles chosen.
  • Mission-Based Objectives: F.A.I.T.H. players must complete specific missions to win.
  • Apocalypse Track: The Sin player advances this track, increasing the difficulty for F.A.I.T.H. players.
  • Summoning Demons: The Sin player can summon back killed demons and draw additional cards.

    Player Experience

    **7: The Sins** offers a dynamic and intense gaming experience. The F.A.I.T.H. players must coordinate and strategize to complete their missions, while the Sin player aims to thwart their efforts through strategic reactions and summoning demons. The game encourages teamwork among the F.A.I.T.H. players, who need to balance their actions to avoid corruption and defeat the Sin. The modular setup and various missions ensure high replayability.

    Pros

  • High Replayability: Multiple Sins, heroes, missions, and map layouts.
  • Detailed Miniatures: High-quality miniatures enhance the game’s aesthetic.
  • Dynamic Gameplay: Reaction mechanics and corruption system add complexity and excitement.
  • Narrative Driven: Different missions provide varied storylines and objectives.
  • Teamwork: Encourages coordination and strategy among F.A.I.T.H. players.

    Cons

  • Balance Issues: Some players report imbalance in favor of the Sin player.
  • Complex Setup: Initial setup can be time-consuming due to the modular board and multiple components.
  • Steep Learning Curve: Understanding the reaction mechanics and corruption system may take time.

    Personal Thoughts on 7: The Sins

    **7: The Sins** is ideal for fans of one-versus-many games and those who enjoy narrative-driven experiences with deep strategic elements. It is best played with 2-5 players, with the optimal experience at 5 players (1 controlling the Sin and 4 as F.A.I.T.H. heroes). The game is suited for players aged 14 and up due to its complexity and theme. Despite potential balance issues, the game’s high replayability and engaging mechanics make it a standout in its genre.

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