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7 Ages (2004) Board Game

7 Ages is a civilization-building board game designed by Harry Rowland and published by Australian Design Group in in 2004. It covers seven historical ages, from Ancient to Modern Warfare, allowing players to experience the rise and fall of empires over hundreds of years.

Game Components of 7 Ages

  • 2 full-color A1-sized maps of the world
  • 6 full-color countersheets containing various empire and dynasty markers
  • 165 civilization cards, including 67 new cards in the Collector’s Edition
  • Counters for up to 21 empires, with 6 new empires added in the Collector’s Edition
  • 155 artefacts, with 17 new artefact types in the Collector’s Edition
  • 130 named leaders and 43 unnamed leaders throughout history
  • Hard-mounted linen boards with graphically updated maps

    How To Setup 7 Ages

    To set up **7 Ages**, players begin by arranging the maps of the world, which are divided into various regions. Each player selects up to three empires to control, dependent on the number of players. The civilization cards, artefacts, and leader cards are shuffled and distributed according to the game rules. The counters for the empires are placed on the board to mark the starting positions. The game also includes various expansions and optional rules, such as *Secret Victory*, *Neutral Kingdoms*, and *Deus Vult*, which can be integrated into the setup process if chosen.

    Gameplay Mechanics and Game Objective

  • Empire Management: Players manage up to three empires each, navigating through different ages of history.
  • Civilization Cards: These cards provide unique abilities and enhancements for the empires.
  • Artefacts: Building and managing artefacts contributes to the scientific and artistic advancement of the empires.
  • Leadership: Utilizing named and unnamed leaders to influence the game’s progression.
  • Expansion Mechanisms: Integrating expansion sets like *Secret Victory*, *Neutral Kingdoms*, and *Deus Vult!* to add new dynamics.
  • Objective: The goal is to lead the world to a peaceful and prosperous state under the player’s control, accumulating the most glory points throughout the ages.

    Player Experience

    Playing **7 Ages** is an immersive experience that combines strategic planning, historical knowledge, and social interaction. Players must balance the management of multiple empires, make tactical decisions, and adapt to the changing landscape of human history. The game is designed for up to 7 players, making it a great option for large groups or game nights.

    Pros

  • Historical Depth: Covers 6000 years of human history, offering a rich and detailed historical context.
  • Replayability: High replay value due to the numerous empires, civilization cards, and leaders.
  • Strategic Complexity: Engaging gameplay with multiple layers of strategy and decision-making.
  • Expansions: Various expansion sets add new mechanics and depth to the game.

    Cons

  • Complexity: The game has a steep learning curve due to its extensive rules and components.
  • Time Consumption: Games can be lengthy, often taking several hours to complete.
  • Graphic Quality: Some players have noted issues with the readability and contrast of the cards in previous editions.

    Personal Thoughts on 7 Ages

    **7 Ages** is ideal for players who enjoy deep strategic games, historical themes, and complex gameplay. It is perfect for experienced board game enthusiasts looking for a challenge and those interested in exploring the broad tapestry of human history. However, due to its complexity and length, it may not be the best fit for casual gamers or those seeking quick, light-hearted gaming experiences.

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