7 Ages (2004) Board Game
7 Ages is a civilization-building board game designed by Harry Rowland and published by Australian Design Group in in 2004. It covers seven historical ages, from Ancient to Modern Warfare, allowing players to experience the rise and fall of empires over hundreds of years.
Game Components of 7 Ages
How To Setup 7 Ages
To set up **7 Ages**, players begin by arranging the maps of the world, which are divided into various regions. Each player selects up to three empires to control, dependent on the number of players. The civilization cards, artefacts, and leader cards are shuffled and distributed according to the game rules. The counters for the empires are placed on the board to mark the starting positions. The game also includes various expansions and optional rules, such as *Secret Victory*, *Neutral Kingdoms*, and *Deus Vult*, which can be integrated into the setup process if chosen.
Gameplay Mechanics and Game Objective
Player Experience
Playing **7 Ages** is an immersive experience that combines strategic planning, historical knowledge, and social interaction. Players must balance the management of multiple empires, make tactical decisions, and adapt to the changing landscape of human history. The game is designed for up to 7 players, making it a great option for large groups or game nights.
Pros
Cons
Personal Thoughts on 7 Ages
**7 Ages** is ideal for players who enjoy deep strategic games, historical themes, and complex gameplay. It is perfect for experienced board game enthusiasts looking for a challenge and those interested in exploring the broad tapestry of human history. However, due to its complexity and length, it may not be the best fit for casual gamers or those seeking quick, light-hearted gaming experiences.
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