30 Carats (2013) Board Game
30 Carats is a board game released in 2013, designed by Tony Rochon and published by Grosso Modo Éditions. It is a game that combines elements of bluffing, deduction, auction/bidding, commodity speculation, and trading. The game is designed for 3-6 players and has a runtime of approximately 40 minutes. It is suitable for players aged 9 and above.
Game Components of 30 Carats
How To Setup 30 Carats
Gameplay Mechanics and Game Objective
In 30 Carats, players take on the roles of gem traders trying to amass the most valuable collection of gems. Players will bid on gem cards, bluff their opponents, and strategically trade gems to maximize their collection’s value. The game objective is to have the highest total value of gems at the end of the game.
Player Experience
Pros
Cons
Personal Thoughts on 30 Carats
30 Carats is a solid board game with an interesting mix of mechanics that can appeal to fans of bluffing and trading games. The game’s components are well-designed, and the artwork adds to the overall experience. However, the game may not have enough depth for more experienced gamers and could feel repetitive after multiple plays. The pricing and availability of the game may vary, but it is worth considering for casual gamers looking for a light and strategic game to enjoy with friends and family. Those who enjoy games with elements of bluffing, deduction, and trading will likely find 30 Carats to be a worthwhile addition to their collection.
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