30 Carats (2013) Board Game
30 Carats is a board game released in 2013, designed by Tony Rochon and published by Grosso Modo Éditions. It is a game that combines elements of bluffing, deduction, auction/bidding, commodity speculation, and trading. The game is designed for 3-6 players and has a runtime of approximately 40 minutes. It is suitable for players aged 9 and above.
Game Components of 30 Carats
How To Setup 30 Carats
To set up 30 Carats, each player starts with a colored screen, five gemstones of each color, and five gold nuggets. Each player also receives a secret valuation card and three transaction cards. The bank bag is filled with the same items as each player’s starting goods.
Gameplay Mechanics and Game Objective
Mechanics:
Game Objective:
Player Experience
Playing 30 Carats involves a mix of strategy, negotiation, and luck. Players must carefully consider their transactions to optimize their holdings, while also trying to deduce the values of their opponents’ gemstones. The game is divided into three rounds (morning, midday, and night), each with unique challenges and opportunities.
Pros
Cons
Personal Thoughts on 30 Carats
30 Carats is ideal for players who enjoy economic and trading games with a strong strategic element. It is suitable for families with older children and for groups of friends looking for a game that combines negotiation, strategy, and a bit of luck. While it may be too complex for very young players, it offers a engaging and challenging experience for those who enjoy strategic gameplay.
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