24h (2019) Board Game
24h is a board game released in 2019, designed by Pablo Tomás and illustrated by Zacatrus. It falls under the adventure and deduction category, featuring action queue, cooperative gameplay, hidden movement, roles with asymmetric information, and scenario/mission/campaign elements. The game is designed for 2 to 4 players, with a runtime of 20 to 30 minutes and an age recommendation of 12 and up.
Game Components of 24h
How To Setup 24h
To set up **24h**, players first choose one of the four scenarios, each with its unique roles and objectives. The hunted player receives their role-specific board and cards, while the pursuers receive their own. Tokens and markers are distributed according to the scenario’s requirements. The game boards are then arranged, and each player is briefed on their role’s objectives and rules.
Gameplay Mechanics and Game Objective
Player Experience
Playing **24h** involves a high level of strategic thinking and deduction. The hunted player must navigate through the scenario, completing tasks and avoiding detection, while the pursuers must work together to gather information and close in on the hunted. The game is dynamic, with each scenario offering a different experience.
Pros
Cons
Personal Thoughts on 24h
**24h** is ideal for experienced board game enthusiasts who enjoy complex, strategic games. It is particularly suited for those who appreciate asymmetrical gameplay and deduction mechanics. The game’s unique scenarios and variable player powers make it highly replayable, but it may not be the best fit for casual or new players due to its complexity.
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