1960: The Making of the President (2007) Board Game
1960: The Making of the President is a board game that simulates the 1960 United States presidential election between John F. Kennedy and Richard Nixon. Designed by Christian Leonhard and Jason Matthews, the game was released in 2007 by GMT Games. The game has received critical acclaim for its historical accuracy and strategic depth.
Game Components of 1960: The Making of the President
How To Setup 1960: The Making of the President
To set up the game, place the game board in the center, which features a map of the United States divided into four main regions. Each state is marked with its silhouette and initial support cubes for each candidate. Players choose their side, collecting the corresponding colored cubes, momentum tokens, and their candidate’s card. The campaign deck and endorsements deck are shuffled and placed beside the board. The issues tiles are set on the issues track, and the political capital bag is filled with cubes from both players. The debate board is set aside for later use.
Gameplay Mechanics and Game Objective
Player Experience
Playing **1960: The Making of the President** involves strategic card play and resource management. Players must balance their campaign efforts across different regions of the U.S., manage their media presence, and prepare for debates. The game is known for its thematic depth, capturing the essence of the 1960 presidential election with historical events and issues. However, it has been noted that the game simplifies some mechanics from its precursor, Twilight Struggle, which can reduce the tension and complexity of the gameplay.
Pros
Cons
Personal Thoughts on 1960: The Making of the President
**1960: The Making of the President** is a strong offering for fans of strategic card games and those interested in U.S. presidential history. While it shares DNA with the more complex Twilight Struggle, it is designed to be more accessible and quicker to play. However, this accessibility comes at the cost of some complexity and tension. It is ideal for players looking for a thematic and strategic game without the intense decision-making of its more complex sibling. Despite its weaknesses, it remains a fun and engaging game that is worth playing, especially for those who appreciate the history and politics of the 1960 election.
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