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1918: Storm in the West (1992) Board Game

1918: Storm in the West is a wargame that simulates the final year of World War I on the Western Front. Designed by Larry Hoffman and released in 1992, the game allows players to take on the roles of the Allied and Central Powers as they fight for control of Europe.

Game Components of 1918: Storm in the West

  • One back-printed 22×34″ map for the 1918 and 1919 campaigns.
  • One and a half 5/8″ sheets of counters.
  • Four Player Aid Cards.
  • Rules Booklet.
  • Two 6-sided dice.

    How To Setup 1918: Storm in the West

    To set up the game, players need to place the map covering the Western Front from Epinal in the south to Antwerp and the Channel Coast in the north. The map is back-printed with separate versions for the 1918 and 1919 campaigns. Players then deploy their units according to the scenario rules, which include corps, divisions, tanks, cavalry, and air support. The Germans start with large numbers of Stosstruppen, while the Allies must position their forces to withstand the initial German offensive.

    Gameplay Mechanics and Game Objective

    Mechanics

  • Hex-and-counter system: Units are placed on a hexagonal grid representing different terrains and locations.
  • Turn-based: Each turn represents half a month.
  • Counter management: Players manage unit counters, including infantry, tanks, cavalry, and air support.
  • Terrain effects: Different terrains like forts, trenches, forests, and devastated zones affect unit movements and combat.

    Game Objective

  • German Objective: In the 1918 campaign, the Germans aim to break through the Allied lines using Stosstruppen. In the 1919 campaign, they must stabilize other fronts and defend against an Allied blitzkrieg.
  • Allied Objective: The Allies must survive the German offensives in 1918 and then launch a decisive assault in 1919, utilizing American troops, tanks, and air support to achieve a breakthrough.

    Player Experience

    **1918/1919: Storm in the West** offers a dynamic and strategic experience, allowing players to make significant operational and strategic decisions. The game balances simplicity with depth, making it accessible yet challenging. Players must manage resources, timing, and terrain to achieve their objectives, making each session engaging and replayable.

    Pros

  • Historical Depth: The game provides a detailed and historically accurate representation of the late stages of World War I.
  • Strategic Variety: Multiple scenarios, including the 1918 and 1919 campaigns, offer different challenges and strategies.
  • Solo Play: The game is suitable for both solo and two-player modes.
  • Updated Artwork: The new GMT version features improved artwork by Mark Simonitch and Charlie Kibler.

    Cons

  • Complexity: While not overly complex, the game still requires a significant amount of rules understanding and setup.
  • Time Commitment: Each session can last around 4 hours, which may be a barrier for some players.

    Personal Thoughts on 1918: Storm in the West

    **1918/1919: Storm in the West** is ideal for fans of historical wargames and those interested in the strategic and operational aspects of World War I. It is particularly suited for players who enjoy hex-and-counter games and are looking for a challenging yet rewarding experience. This game is a must for anyone interested in classic wargaming, offering a blend of historical accuracy and engaging gameplay.

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