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1914: Glory’s End / When Eagles Fight (2014) Board Game

1914: Glory’s End / When Eagles Fight is a two-player wargame that simulates World War I battles on the Western Front. Designed by Charles Kibler, Rodger B. MacGowan, and Mark Simonitch, this game offers a deep strategic experience for players interested in historical conflicts.

Game Components of 1914: Glory’s End / When Eagles Fight

  • Maps: Includes maps for the Western Front and the Eastern Front.
  • Counters: Representing various military units, commanders, and events.
  • Rules: Detailed rules for both games, including errata and translations in multiple languages.
  • Scenarios: A full 30-turn campaign game, a mini-scenario on the Battle of the Marne, and a short ten-turn campaign scenario.
  • Random Events Table: To simulate the broader impact of the war on other fronts.
  • Counter Tracker: A tool to manage corps counters, courtesy of Manfred Gabriel.

    How To Setup 1914: Glory’s End / When Eagles Fight

    Setting up the game involves placing the maps, deploying the counters according to the chosen scenario, and organizing the rules and other components. The setup can vary depending on whether you are playing the historical or free set-up version of the campaign. The game includes detailed setup instructions in its rulebook to guide players through this process.

    Gameplay Mechanics and Game Objective

    Mechanics

  • Prepared and March Combat: Rules for different types of combat engagements.
  • Trenches, Forts, and Fortifications: Reflecting the evolving nature of warfare.
  • Cavalry and Heavy Artillery: Incorporating the roles of different military units.
  • Command and Control: Mechanisms for simulating command breakdowns and strategic decisions.
  • Supply and Strategic Rail Movement: Managing resources and logistics.
  • Random Events Table: Introducing unpredictability and broader war effects.

    Game Objective

    The objective of **1914: Glory’s End** is to manage the German army’s attempt to achieve a decisive victory on the Western Front, while **When Eagles Fight** focuses on the titanic struggle on the Eastern Front, including the initial clashes and the eventual downfall of Tsar Nicholas II.

    Player Experience

    **1914: Glory’s End / When Eagles Fight** offers a deep and immersive experience, particularly for fans of historical wargames. The game requires strategic thinking, resource management, and adaptability to the changing circumstances of the war. With a playtime of 180-240 minutes, it is a significant commitment but rewarding for those who enjoy detailed historical simulations.

    Pros

  • Historical Accuracy: The game covers important characteristics of the campaigns with a strong historical focus.
  • Replayability: Multiple scenarios, including historical and free set-up versions, provide varied gameplay experiences.
  • Depth and Complexity: Detailed mechanics without overwhelming complexity.
  • Award-Nominated: Nominated for the Charles S. Roberts Award, indicating high quality and recognition in the wargaming community.

    Cons

  • Steep Learning Curve: While the rules are described as easy to play, the game’s depth and historical detail may be challenging for new players.
  • Long Playtime: The game can take several hours to complete, which may not be suitable for all players.
  • Complex Setup: Setting up the game requires time and attention to detail.

    Personal Thoughts on 1914: Glory’s End / When Eagles Fight

    This game is ideal for seasoned wargamers and history enthusiasts who appreciate detailed simulations of historical conflicts. It offers a unique blend of strategy and historical accuracy, making it a valuable addition to any collection of World War I-themed board games. However, it may not be the best choice for casual gamers or those new to wargaming due to its complexity and lengthy playtime.

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