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1880: China (2010) Board Game

1880: China is a board game released in 2010 by designer Sofia Zhong. It falls under the categories of Economic and Trains, and features gameplay centered around auction/bidding, network and route building, stock holding, and tile placement mechanics.

Game Components of 1880: China

  • Map: A large map of China serving as the play area.
  • Private Companies: Eight different private companies available for bidding.
  • Minor Corporations: Seven Foreign Investors acting as minor companies.
  • Public Companies: Major corporations with varying starting share prices.
  • Trains: 12 different train types, each with its own revenue potential.
  • City and Town Tiles: Included to represent revenue centers on the map.
  • Stock Certificates: For public companies, with dynamic share prices.
  • Director’s Certificates: Allow players to choose the size of their investment.

    How To Setup 1880: China

    Setup begins with a private company draft where players bid on eight different private companies. Following this, players select Foreign Investors, which are minor companies that accumulate revenue but do not own trains. Each player then forms a major corporation with a starting share price between 70, 80, 90, and 100 yuan per share. Players also choose the size of their Director’s Certificate, which determines their access to different train phases.

    Gameplay Mechanics and Game Objective

  • Stock Rounds and Operating Rounds: Alternating rounds where players manage stock and operate their companies.
  • Track Building: Players build tracks across the map of China, connecting cities and towns.
  • Revenue Collection: Companies earn revenue based on the routes they establish.
  • Foreign Investors Integration: Connecting the major company to the Foreign Investor’s minor company operation to gain bonus revenue.
  • Train Phases: Trains are introduced in phases, affecting the game’s dynamics, including a Communist Takeover phase that freezes market movements.
  • Share Price Management: Players aim to maximize shareholder value while navigating the complexities of the market.

    Player Experience

    Playing **1880: China** is a multifaceted experience that challenges players to manage multiple strategic layers. The game requires a balance between building an efficient rail network, optimizing train routes, and managing the financial aspects of the company. The unique mechanics, such as the Foreign Investors and the Director’s Certificate, add a layer of complexity that makes the game deeply engaging but also demanding.

    Pros

  • Deep Strategy: Offers multiple layers of strategy, making it appealing to experienced players.
  • Unique Mechanics: Innovations like Foreign Investors and variable Director’s Certificates set it apart from other 18xx games.
  • Historical Context: Incorporates historical elements like the Communist Takeover, adding a thematic depth.
  • High Replayability: The combination of private companies, Foreign Investors, and train phases ensures no two games are the same.

    Cons

  • Complex Rules: The game has a steep learning curve due to its many unique rules and mechanics.
  • Long Playtime: Games can be quite long, making it less accessible to casual players.
  • High Player Interaction: Requires a high level of engagement and planning, which can be overwhelming for new players.

    Personal Thoughts on 1880: China

    **1880: China** is ideal for experienced board game enthusiasts, particularly those familiar with the 18xx series. The game’s complexity and depth make it a favorite among players who enjoy strategic planning and financial management. However, it may not be the best choice for new players due to its intricate rules and long playtime. For those willing to invest the time to learn and master its mechanics, **1880: China** offers a rewarding and challenging gaming experience.

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