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1861: Railways of the Russian Empire & 1867: Railways of Canada (2020) Board Game

1861: Railways of the Russian Empire & 1867: Railways of Canada are board games that focus on the development of railway networks in these respective countries during the 19th century. Players take on the roles of investors and railroad tycoons, competing to build the most profitable railway empire.

Game Components of 1861: Railways of the Russian Empire & 1867: Railways of Canada

  • Game boards for Russia and Canada
  • Company and stock certificates
  • Track tiles
  • Trains (different types)
  • Player tokens and markers
  • Rulebook
  • Double-sided components to reduce costs and enhance portability.

    How To Setup 1861: Railways of the Russian Empire & 1867: Railways of Canada

    Setup involves preparing the game board with the respective map of Russia or Canada, distributing the necessary components such as company certificates, track tiles, and trains. Players start by forming Minor Companies, which are relatively simple to operate. As the game progresses, more complex mechanics are introduced.

    Gameplay Mechanics and Game Objective

  • Auction/Bidding: Players bid on companies and stocks.
  • Network and Route Building: Players build railroad tracks across the map.
  • Ownership and Stock Holding: Manage company ownership and stock portfolios.
  • Tile Placement: Place track tiles to expand railroad networks.
  • Victory Points as a Resource: Accumulate points through efficient network building and company management.
  • Objective: The goal is to build and manage railroad companies, navigating government regulations and mergers to maximize personal wealth and victory points.

    Player Experience

    Experienced players can complete a game in about 3 hours, making it a great option for weeknight games. The games introduce mechanics in phases, starting with simple Minor Companies and gradually adding more complex elements like Merger Rounds and the National Railway. This phased introduction makes the games approachable for new players while maintaining depth for veterans.

    Pros

  • Approachable Complexity: Introduces mechanics gradually, making it easier to learn.
  • Historical Theme: Based on the historical railway development in Russia and Canada.
  • Replay Value: High replayability due to the dynamic nature of the game.
  • Community Staples: Often featured at 18xx gaming conventions.
  • Affordable and Portable: Double-sided components reduce costs and enhance portability.

    Cons

  • Length: Games can take between 180 to 360 minutes.
  • Complexity: While approachable, the games still have a learning curve.
  • Stigma: Part of the 18xx series, which can be intimidating for new players.

    Personal Thoughts on 1861: Railways of the Russian Empire & 1867: Railways of Canada

    These games are ideal for those interested in train-themed board games and the 18xx series. They are great entry points due to their phased introduction of mechanics, making them accessible to new players while still offering depth for experienced gamers. If you enjoy strategic gameplay, historical themes, and the challenge of managing railroad empires, **1861: Railways of the Russian Empire & 1867: Railways of Canada** are excellent choices. However, be prepared for a significant time commitment and a potential learning curve.

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