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11 (2011) Board Game

11′ is a board game released in 2011, designed by Paolo Vallerga. It falls under the Adventure, Deduction, and Mythology categories and features artwork by ElfinWerks, Heidelberger Spieleverlag, Post Scriptum, and Scribabs. The game is designed for 3-6 players, with a recommended age of 12 and above. With a runtime of 90 minutes, ’11’ incorporates gameplay mechanisms such as Auction/Bidding, Variable Phase Order, and Variable Player Powers.

Game Components of DUNGEON

  • Game Board: A multi-colored board representing a 6-level dungeon with various rooms.
  • Player Tokens: 8 plastic tokens (2 each of blue, green, red, and white).
  • Dice: 2 numerical dice with integers instead of pips, and a crayon to enhance the numbers.
  • Number Markers: 30 markers (2 of each number from 1 to 15).
  • Grave Markers: 110 brown markers with white art showing a grave.
  • Spell Cards: 24 cards (FIRE BALL x9, LIGHTNING BOLT x9, TELEPORT x6).
  • Monster Cards: 61 cards across different levels with ratings for various player types.
  • Treasure Cards: Various items like magic swords, sacks of gold, secret door cards, and other treasures.

    How To Setup DUNGEON

    To set up the game, players need to place the game board in the middle of the playing area. Each player chooses a token and places it at the starting point on the board. The Monster and Treasure Cards are shuffled and placed on their respective spaces on the board. Players are given a set of Number Markers and Grave Markers. Spell Cards are distributed according to the game rules.

    Gameplay Mechanics and Game Objective

  • Objective: The goal is to navigate through the dungeon, fight monsters, collect treasure, and return to the starting point.
  • Mechanics:
    – Players roll dice to determine movement and combat outcomes.
    – Players use Spell Cards to aid in combat or movement.
    – Monster Cards have specific ratings that affect different types of players.
    – Treasure Cards provide bonuses or special abilities.

    Player Experience

    Playing **DUNGEON** involves a mix of strategic planning and luck. Players must navigate the dangers of the dungeon, using their spells and abilities to overcome challenges. The game is designed for players who enjoy fantasy adventure and simple yet engaging gameplay mechanics.

    Pros

  • Simple to Learn: The game mechanics are straightforward, making it accessible to new players.
  • High Replayability: With numerous Monster and Treasure Cards, each game can be different.
  • Social Interaction: Players can work together or compete against each other, fostering social interaction.

    Cons

  • Luck-Based: The game heavily relies on dice rolls, which can be frustrating for players who prefer more strategic depth.
  • Limited Depth: The gameplay mechanics, while fun, are not complex, which might appeal less to experienced gamers.

    Personal Thoughts on DUNGEON

    **DUNGEON** is ideal for those who enjoy light-hearted, fantasy-themed board games with a touch of nostalgia. It is a great introduction to dungeon crawler games and is suitable for families or casual gaming groups. However, it may not satisfy gamers looking for more complex strategies or deeper gameplay mechanics.

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