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11 (2011) Board Game

11′ is a board game designed by Dieter Stein and released in in 2011. It is a two-player game that falls under the sports category. The game features network and route building, point-to-point movement, and roll/spin and move mechanisms.

Game Components of Village

  • Game board
  • 4 player boards
  • 280 resource cubes
  • 12 action spaces
  • 16 family members
  • 100 villagers
  • 20 customer tiles
  • 16 council chamber tiles
  • 16 travel tiles
  • 4 chronicle tiles
  • 1 well tile
  • Prestige points tokens
  • Anonymous graves tokens
  • Rulebook

    How To Setup Village

    To set up **Village**, each player receives a player board and 4 family members. The game board is placed in the middle, and resource cubes are distributed across the action spaces. Each player starts with a set amount of resources and prestige points. The village chronicle and anonymous graves are prepared according to the rules.

    Gameplay Mechanics and Game Objective

  • Resource Management: Players manage resources, time, and actions.
  • Family Management: Players control the fate of their family members.
  • Action Selection: Players take turns picking up resource cubes to perform actions such as adding family members, crafting goods, harvesting grain, selling goods at the market, attending church, participating in the council chamber, and traveling.
  • Time and Death: Time is a spendable commodity; family members must die and can be immortalized in the village chronicle or buried in anonymous graves.
  • Objective: The goal is to score the most prestige points through various activities and by managing family members effectively.

    Player Experience

    Playing **Village** involves a deep level of strategy and resource management. Players must balance the needs of their family, manage time efficiently, and make strategic decisions about which actions to take. The game has a unique mechanic where time and death are integral parts of the gameplay, adding a layer of realism and complexity.

    Pros

  • Deep Strategy: Offers a complex and engaging gameplay experience.
  • Resource Management: Requires careful planning and resource allocation.
  • Thematic Depth: The game’s theme is well-integrated into its mechanics.
  • Replayability: Multiple paths to victory and variable setup ensure high replayability.

    Cons

  • Learning Curve: Can be complex for new players.
  • Time Consumption: Games can take a significant amount of time to complete.
  • Theme Sensitivity: The theme involving death may not appeal to all players.

    Personal Thoughts on Village

    **Village** is ideal for fans of euro-style board games who enjoy deep strategy and resource management. It is suitable for players who appreciate complex gameplay and are willing to invest time into learning and mastering the game. If you enjoy games like **Village**, you might also appreciate other euro-style games with strong thematic elements and complex mechanics.

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