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10 Days in Asia (2007) Board Game

10 Days in Asia is a board game that was released in 2007 by Out of the Box Publishing. It was designed by Alan R. Moon and Aaron Weissblum, who are known for their work on other popular board games. The game falls into the educational and travel categories, making it a unique and engaging experience for players.

Game Components of 10 Days in Asia

  • Map: A 6-panel geopolitical map of Asia, showing countries, railroads, bridges, ferries, and two water masses (Indian Ocean and Pacific Ocean).
  • Tiles: 78 tiles, including 57 destination tiles representing Asian countries and 22 transportation tiles (trains, airplanes, ships).
  • Tile Holders: Four sets of tile holders (racks) for each player to arrange their tiles.
  • Rulebook: A guide to the game rules and setup.

    How To Setup 10 Days in Asia

    To set up the game, players start by shuffling the tile stack and placing it near the map. Each player takes two racks and fills them with tiles, one at a time, in any order. Once all players have their initial 10 tiles, the top three tiles from the draw pile are turned over to create three discard piles. Play begins with each player taking turns in a clockwise manner.

    Gameplay Mechanics and Game Objective

  • Objective: The first player to create a 10-day journey by connecting 10 tiles in the correct order wins the game.
  • Tile Placement: Players draw tiles and place them in their racks, replacing existing tiles which are then discarded.
  • Connection Rules:
    – Country tiles must be adjacent on the map or connected by a ferry line or bridge.
    – Ship tiles connect countries adjacent to the same ocean.
    – Airplane tiles connect countries of the same color.
    – Railroad tiles connect countries along the same rail line.

    Player Experience

    Players find **10 Days in Asia** entertaining and educational, making it a great game for families, classrooms, and adult gatherings. The game is easy to learn but requires strategic planning, especially in the setup round and in choosing the right countries and transportation modes. The gameplay is fast-paced, typically lasting between 20-30 minutes, with a mix of luck and skill determining the winner.

    Pros

  • Educational Value: Helps in learning the geography of Asia.
  • Easy to Learn: Simple and quick to understand the rules.
  • Engaging: Fun for both children and adults.
  • Strategic Depth: Requires planning and strategy.
  • Quality Components: Sturdy and well-printed materials.

    Cons

  • High Random Factor: Luck plays a significant role in the game.
  • Limited Use of Discard Piles: Discarded tiles are rarely useful in serious gameplay.

    Personal Thoughts on 10 Days in Asia

    **10 Days in Asia** is an excellent addition to the “10 Days” series, offering a unique challenge with the introduction of railroads and the complex geography of Asia. It is perfect for those who enjoy geographical games, want to learn about different countries, or are looking for a fun and educational board game experience. While it may not be necessary if you already have other games in the series, it stands out with its unique features and is highly recommended for both casual and serious gamers.

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